Matrix Games: The Matrix Online

Chapter 13: Uprising

Machines and the Cypherites become determined to take advantage of the Oligarchs downtime to remove their control of the Machine core once and for all. The Machines allow operatives into mainframe subroutines, who encounter hostile Oligarch subroutines, in the guise of gray-suited "clerk" programs.

The Merovingian sees an opportunity and orders the Trainman to access the Machines mainframe so that he can gain access to Trinity and gain leverage and power. He suspects that such action may garner the attention of the Oracle, who he suspects is still alive somewhere and manipulating things.

Zion sees this as an opportunity to both get into the Machine mainframe and get Trinity back. They find that it is not as easy as they thought, though, and they find themselves blocked at every turn.

The Trainman brings the Oracle back into the Matrix from the Machine mainframes, where she had been restored from backup.

The Oracle is able to grant Zion operatives access to the Machine mainframe. Zion uses this opportunity to seek out Trinity.

The Oligarchs counter-attack the Machines, sooner than expected, through the network and into the mainframe.

While in the Machine mainframe, Zion operatives discover the coordiates for Helian and other Oligarchs' locations. This information is transferred to EPN, who in turn take a hovercraft fleet to Helian's base of operations to free Trinity.

The Machines and their operatives form stiff resistance to the Oligarchs attempts at infiltrating the Machine mainframe.

Zion operatives join the Oligarch/Machine fighting within the mainframe. Trinity makes contact through the network, but she's confined at Helian's in the Real.

The Machines begin to gain the upper-hand against the Oligarchy routines in the mainframe.

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Matrix Online: Chapter 12: Trinity


Matrix Online: Chapter 14: Freedom